Warzone 2 Boosting Service
When Infinity Ward started working on a new part of the Call of Duty series a few years ago, the first information froze fans. The game has completely moved away from the brand-related period of the Second World War, taking us to the most modern battlefield. Many gloomily predicted the final collapse of the cycle, but the opposite happened — the game was subtitled Modern Warfare.it turned out to be a huge commercial success. An interesting and fascinating scenario, cinematic narration, the most intense action, a perfectly optimized engine and a playable multiplayer mode made it possible to forget about several disadvantages, such as maximum scribbling. However, two years have passed, and a new game with the subtitle Modern Warfare has appeared on the market, which is currently breaking all sales records and collecting exceptionally positive reviews. Right? Not completely...
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The new brainchild of Infinity Ward certainly cannot be blamed for one thing: poor manufacturing quality is again a very refined and well—optimized product. The problem is that the advantages of the game mostly end there. Everything else is, in fact, a copy of the previous title, in which several elements - to my great surprise - are degraded, and one of the key elements of the game, i.e. multiplayer, is served to us in an artificially truncated form. . Of course, it is impossible to call this game a bad or a failure — this, of course, would be unfair. It is a pity that during the game it seems that we are dealing with a brighter, but, unfortunately, generally weaker version of the previous game. But let's start from the beginning, i.e. from the plot.
It's been a long five years since the events that shocked us (literally and figuratively) in the previous game. At that time, one of the most important events in the international arena was the actual seizure of power in Russia by a group of extremist nationalists led by Vladimir Makarov — a man associated with the main antihero of the previous game, Imran Zakhaev, now elevated to the role of hero and martyr. All the signs in the sky and on the ground say that Makarov, who remains at the helm of power, will not stop before waving a saber, so the decision is made to try to introduce CIA agents into the new Russian elite. However, Makarov is ready for this and arranges a bloody provocation to turn the anger of the Russian people against the corrupt West and, at the same time, give him a reason...
The very description of this situation sounds quite absurd, unfortunately, the same can be said about some other parts of the plot. Unlike the first game, this time the creators did not try to preserve any semblance of verisimilitude and it is difficult not to give the impression that this time the game was not created under the dictation of the screenwriters, but they had to adapt the script to individual locations. It was as if they wanted to cram into the game every, even the strangest idea that was born during the initial work on its concept. This means that for a long time we don't really know what is happening around us and why, which means that several plot twists are simply lost in the plot chaos, not reaching even half of the volt effect in the previous part.
Of course, there are some quite successful ideas and solutions here, but in general there is somehow a lack of drama; the threads that sew the story together are sometimes too thick and visible, which reinforces the impression that we are dealing with several maps and episodes created independently of each other, which later it was decided to combine into a single the whole. Perhaps the fact that the developers decided at all costs to make the new part even faster, stronger and more efficient is also to blame. As a result, we are constantly bombarded with events on the screen and - except for very few moments - we have practically no time to think about the nuances of the plot. I just have an overwhelming impression that somewhere along the way to strengthening the action, the equilibrium that characterized the "unit" was lost.