The Rocket League Items means that you’ll get a random item every time

The Rocket League Items means that you’ll get a random item every time


The Rocket League Items means that you’ll get a random item every time

Though some players dislike rank resets, I feel like having some sort of reset is a great way to kick off a new season, since the alternative (doing nothing) is somewhat underwhelming for a new season's beginning. A soft reset is a great compromise, since it will place most players close to their previous skill level, but allowing outliers to be adjusted to www.lolga.com more fitting ranks.Finally, the update comes with a new set of tunes for the Rocket League soundtrack: 'Rocket League x Monstercat Vol. 3.' These new songs will hopefully add variety to the soundtrack that we've all come to know after hundreds of in-game hours. I'm an avid gamer and student of technology. I'm interested in how we interact with technology, and what these interactions mean. Video games are a great intersection between humans and technology, because they constantly push the envelope of interactivity and design.

For a long time, Rocket League’s XP had very little impact on the game. Until relatively recently, the game had a level cap, and levelling up offered next to nothing – the only thing that changed as a result of XP was a new label every ten levels, which many players didn’t even have turned on.

In a recent update, however, Psyonix introduced a cosmetic-focused Rocket Pass to the game, and removed the game’s level cap. The Rocket League Items means that you’ll get a random item every time you earn a new level, which in turn means that XP actually relates to real in-game rewards. Psyonix has previously run events a little similar to this, focused around double drops, or more rare drops, but this is the first time that XP will have directly factored into an event like this.